Fix: Complete .app bundle creation for SPM project
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.github/workflows/build-release.yml
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137
.github/workflows/build-release.yml
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@ -33,18 +33,129 @@ jobs:
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-destination 'platform=macOS' \
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clean build
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- name: Debug - List all build outputs
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- name: Create App Bundle
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run: |
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echo "🔍 === DIAGNOSTIC COMPLET ==="
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echo "📦 Création du bundle .app..."
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# Chemins des éléments compilés
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EXECUTABLE="./build/Build/Products/Release/iDither"
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RESOURCES_BUNDLE="./build/Build/Products/Release/iDither_iDither.bundle"
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# Vérification de l'exécutable
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if [ ! -f "$EXECUTABLE" ]; then
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echo "❌ Exécutable non trouvé : $EXECUTABLE"
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exit 1
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fi
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echo "✅ Exécutable trouvé ($(du -h "$EXECUTABLE" | cut -f1))"
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# Crée la structure du bundle .app
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APP_DIR="./iDither.app"
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mkdir -p "$APP_DIR/Contents/MacOS"
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mkdir -p "$APP_DIR/Contents/Resources"
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# Copie l'exécutable
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cp "$EXECUTABLE" "$APP_DIR/Contents/MacOS/iDither"
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chmod +x "$APP_DIR/Contents/MacOS/iDither"
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echo "✅ Exécutable copié dans le bundle"
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# Copie le bundle de ressources (shaders Metal)
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if [ -d "$RESOURCES_BUNDLE" ]; then
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cp -R "$RESOURCES_BUNDLE" "$APP_DIR/Contents/Resources/"
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echo "✅ Bundle de ressources copié (shaders Metal inclus)"
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else
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echo "⚠️ Bundle de ressources non trouvé (l'app pourrait ne pas fonctionner)"
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fi
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# Crée Info.plist
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cat > "$APP_DIR/Contents/Info.plist" << 'EOF'
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<?xml version="1.0" encoding="UTF-8"?>
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<!DOCTYPE plist PUBLIC "-//Apple//DTD PLIST 1.0//EN" "http://www.apple.com/DTDs/PropertyList-1.0.dtd">
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<plist version="1.0">
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<dict>
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<key>CFBundleExecutable</key>
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<string>iDither</string>
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<key>CFBundleIdentifier</key>
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<string>com.ewengadonnaud.iDither</string>
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<key>CFBundleName</key>
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<string>iDither</string>
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<key>CFBundleDisplayName</key>
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<string>iDither</string>
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<key>CFBundlePackageType</key>
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<string>APPL</string>
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<key>CFBundleShortVersionString</key>
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<string>1.0.0</string>
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<key>CFBundleVersion</key>
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<string>1</string>
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<key>LSMinimumSystemVersion</key>
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<string>14.0</string>
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<key>NSHighResolutionCapable</key>
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<true/>
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<key>LSApplicationCategoryType</key>
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<string>public.app-category.graphics-design</string>
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</dict>
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</plist>
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EOF
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echo "✅ Info.plist créé"
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echo ""
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echo "📁 Contenu de ./build/Build/Products/Release/ :"
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ls -laR ./build/Build/Products/Release/
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echo ""
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echo "🔍 Recherche de tous les .app :"
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find ./build -name "*.app" -type d
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echo ""
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echo "🔍 Recherche de tous les exécutables :"
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find ./build -type f -perm +111 -name "iDither"
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echo ""
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echo "🔍 Recherche de tous les fichiers :"
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find ./build/Build/Products/Release/ -type f
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echo "📦 Structure du bundle .app :"
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ls -lh "$APP_DIR/Contents/MacOS/"
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ls -lh "$APP_DIR/Contents/Resources/" 2>/dev/null || echo "(pas de ressources visibles)"
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- name: Create DMG
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run: |
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APP_PATH="./iDither.app"
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if [ ! -d "$APP_PATH" ]; then
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echo "❌ Bundle .app non trouvé"
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exit 1
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fi
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echo "✅ Création du DMG depuis : $APP_PATH"
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# Crée un dossier temporaire pour le DMG
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mkdir -p dmg_content
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cp -R "$APP_PATH" dmg_content/
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# Ajoute un lien symbolique vers /Applications
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ln -s /Applications dmg_content/Applications
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# Crée le DMG
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DMG_NAME="iDither-${{ github.ref_name }}.dmg"
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hdiutil create -volname "iDither" \
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-srcfolder dmg_content \
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-ov -format UDZO \
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"$DMG_NAME"
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echo "✅ DMG créé :"
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ls -lh "$DMG_NAME"
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- name: Create Release
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uses: softprops/action-gh-release@v1
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with:
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files: iDither-*.dmg
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draft: false
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prerelease: ${{ startsWith(github.ref, 'refs/tags/v0.') }}
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body: |
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## iDither ${{ github.ref_name }}
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Application macOS native de dithering en temps réel, propulsée par Metal et SwiftUI.
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### Installation
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1. Téléchargez le fichier `.dmg`
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2. Ouvrez-le et glissez **iDither** vers **Applications**
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3. Au premier lancement : **clic droit** → **Ouvrir** (contournement de la sécurité Gatekeeper)
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### Algorithmes disponibles
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- Matrices ordonnées (Bayer 2x2, 4x4, 8x8 / Cluster 4x4, 8x8)
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- Blue Noise approximé
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- Diffusion d'erreur Floyd-Steinberg
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- Mode Chaos/FX avec distorsions avancées
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---
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**Compatibilité :** macOS 14.0+ (Sonoma)
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**Architecture :** Apple Silicon (M1/M2/M3/M4) & Intel
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**Build automatique** via GitHub Actions
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env:
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GITHUB_TOKEN: ${{ secrets.GITHUB_TOKEN }}
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