iDither/Sources/iDither/ViewModel/DitherViewModel.swift
ewen 1a5aa1fdef
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Fix: Remove @MainActor isolation for Metal renderer
2026-01-16 00:35:35 +01:00

376 lines
13 KiB
Swift

import SwiftUI
import CoreGraphics
import ImageIO
import AppKit
import UniformTypeIdentifiers
// Helper for Swift 6 Concurrency
struct SendableCGImage: @unchecked Sendable {
let image: CGImage
}
enum DitherAlgorithm: Int, CaseIterable, Identifiable {
case noDither = 0
case bayer2x2 = 1
case bayer4x4 = 2
case bayer8x8 = 3
case cluster4x4 = 4
case cluster8x8 = 5
case blueNoise = 6
case floydSteinberg = 7
var id: Int { rawValue }
var name: String {
switch self {
case .noDither: return "No Dither"
case .bayer2x2: return "Bayer 2x2 (Retro)"
case .bayer4x4: return "Bayer 4x4 (Balanced)"
case .bayer8x8: return "Bayer 8x8 (Smooth)"
case .cluster4x4: return "Cluster 4x4 (Vintage)"
case .cluster8x8: return "Cluster 8x8 (Soft)"
case .blueNoise: return "Blue Noise / Organic (Best Quality)"
case .floydSteinberg: return "Floyd-Steinberg (Error Diffusion)"
}
}
}
@MainActor
@Observable
class DitherViewModel {
var inputImage: CGImage?
var processedImage: CGImage?
var inputImageId: UUID = UUID() // Unique ID to track when a NEW file is loaded
// Parameters
var brightness: Double = 0.0
var contrast: Double = 1.0
var pixelScale: Double = 4.0
var colorDepth: Double = 4.0 // Default to 4 levels
var selectedAlgorithm: DitherAlgorithm = .bayer4x4
var isGrayscale: Bool = false
// Chaos / FX Parameters
var offsetJitter: Double = 0.0
var patternRotation: Double = 0.0
var errorAmplify: Double = 1.0
var errorRandomness: Double = 0.0
var thresholdNoise: Double = 0.0
var waveDistortion: Double = 0.0
var pixelDisplace: Double = 0.0
var turbulence: Double = 0.0
var chromaAberration: Double = 0.0
var bitDepthChaos: Double = 0.0
var paletteRandomize: Double = 0.0
private let renderer = MetalImageRenderer()
private var renderTask: Task<Void, Never>?
private var renderDebounceTask: Task<Void, Never>?
init() {}
func resetChaosEffects() {
offsetJitter = 0.0
patternRotation = 0.0
errorAmplify = 1.0
errorRandomness = 0.0
thresholdNoise = 0.0
waveDistortion = 0.0
pixelDisplace = 0.0
turbulence = 0.0
chromaAberration = 0.0
bitDepthChaos = 0.0
paletteRandomize = 0.0
processImage()
}
func forceRefresh() {
print("🔄 Force refresh triggered")
guard let _ = inputImage else {
print("⚠️ No input image to refresh")
return
}
// Clear everything
renderDebounceTask?.cancel()
renderDebounceTask = nil
renderTask?.cancel()
renderTask = nil
processedImage = nil
// Wait a frame
Task { @MainActor in
try? await Task.sleep(for: .milliseconds(100))
self.processImage()
}
}
func load(url: URL) {
// Cancel all tasks
renderTask?.cancel()
renderTask = nil
renderDebounceTask?.cancel()
renderDebounceTask = nil
// CRITICAL: Clear old images to release memory
processedImage = nil
inputImage = nil
// Force memory cleanup and load new image
autoreleasepool {
guard let source = CGImageSourceCreateWithURL(url as CFURL, nil),
let cgImage = CGImageSourceCreateImageAtIndex(source, 0, nil) else {
print("Failed to load image from \(url)")
return
}
self.inputImage = cgImage
}
self.inputImageId = UUID() // Signal that a new image has been loaded
// Small delay to ensure UI updates
Task { @MainActor in
try? await Task.sleep(for: .milliseconds(100))
self.processImage()
}
}
func processImage() {
guard let input = inputImage, let renderer = renderer else { return }
// Cancel previous debounce
renderDebounceTask?.cancel()
// Debounce rapid parameter changes
renderDebounceTask = Task { @MainActor in
try? await Task.sleep(for: .milliseconds(50)) // 50ms debounce
if Task.isCancelled { return }
// Cancel previous render task
self.renderTask?.cancel()
self.renderTask = nil
// Generate a random seed for consistent chaos per frame/update
let seed = UInt32.random(in: 0...UInt32.max)
let params = RenderParameters(
brightness: Float(self.brightness),
contrast: Float(self.contrast),
pixelScale: Float(self.pixelScale),
colorDepth: Float(self.colorDepth),
algorithm: Int32(self.selectedAlgorithm.rawValue),
isGrayscale: self.isGrayscale ? 1 : 0,
// Chaos Params
offsetJitter: Float(self.offsetJitter),
patternRotation: Float(self.patternRotation),
errorAmplify: Float(self.errorAmplify),
errorRandomness: Float(self.errorRandomness),
thresholdNoise: Float(self.thresholdNoise),
waveDistortion: Float(self.waveDistortion),
pixelDisplace: Float(self.pixelDisplace),
turbulence: Float(self.turbulence),
chromaAberration: Float(self.chromaAberration),
bitDepthChaos: Float(self.bitDepthChaos),
paletteRandomize: Float(self.paletteRandomize),
randomSeed: seed
)
print("🔄 Processing image with algorithm: \(self.selectedAlgorithm.name)")
// Wrap CGImage in a Sendable wrapper to satisfy strict concurrency
let sendableInput = SendableCGImage(image: input)
// CHANGÉ : Enlève @MainActor de la Task
self.renderTask = Task { [sendableInput, renderer, params] in
if Task.isCancelled {
print("⚠️ Render task cancelled before starting")
return
}
// Le rendu s'exécute sur un thread d'arrière-plan (performant)
let result = await renderer.render(input: sendableInput.image, params: params)
if Task.isCancelled {
print("⚠️ Render task cancelled after render")
return
}
// Dispatch vers MainActor UNIQUEMENT pour la mise à jour UI
await MainActor.run {
print("✅ Render complete, updating UI")
self.processedImage = result
}
}
}
}
func exportResult(to url: URL) {
// Legacy export, keeping for compatibility but forwarding to new system with defaults
exportImage(to: url, format: .png, scale: 1.0, jpegQuality: 1.0, preserveMetadata: true, flattenTransparency: false)
}
// MARK: - Advanced Export
func exportImage(to url: URL,
format: ExportFormat,
scale: CGFloat,
jpegQuality: Double,
preserveMetadata: Bool,
flattenTransparency: Bool) {
guard let currentImage = processedImage else { return }
// Convert CGImage to NSImage for processing
let nsImage = NSImage(cgImage: currentImage, size: NSSize(width: currentImage.width, height: currentImage.height))
// Apply scaling if needed
let finalImage: NSImage
if scale > 1.0 {
finalImage = resizeImage(nsImage, scale: scale)
} else {
finalImage = nsImage
}
// Export based on format
switch format {
case .png:
exportAsPNG(finalImage, to: url, flattenAlpha: flattenTransparency)
case .jpeg:
exportAsJPEG(finalImage, to: url, quality: jpegQuality)
case .tiff:
exportAsTIFF(finalImage, to: url, flattenAlpha: flattenTransparency)
case .pdf:
exportAsPDF(finalImage, to: url)
}
}
private func resizeImage(_ image: NSImage, scale: CGFloat) -> NSImage {
let newSize = NSSize(width: image.size.width * scale,
height: image.size.height * scale)
let newImage = NSImage(size: newSize)
newImage.lockFocus()
NSGraphicsContext.current?.imageInterpolation = .none // Nearest neighbor for pixel art
image.draw(in: NSRect(origin: .zero, size: newSize),
from: NSRect(origin: .zero, size: image.size),
operation: .copy,
fraction: 1.0)
newImage.unlockFocus()
return newImage
}
private func flattenImageAlpha(_ image: NSImage) -> NSImage {
let flattened = NSImage(size: image.size)
flattened.lockFocus()
// Draw white background
NSColor.white.setFill()
NSRect(origin: .zero, size: image.size).fill()
// Draw image on top
image.draw(at: .zero, from: NSRect(origin: .zero, size: image.size),
operation: .sourceOver, fraction: 1.0)
flattened.unlockFocus()
return flattened
}
// MARK: - Format Exporters
private func exportAsPNG(_ image: NSImage, to url: URL, flattenAlpha: Bool) {
guard let cgImage = image.cgImage(forProposedRect: nil, context: nil, hints: nil) else { return }
let bitmapRep = NSBitmapImageRep(cgImage: cgImage)
bitmapRep.size = image.size
// Handle alpha flattening
if flattenAlpha {
let flattened = flattenImageAlpha(image)
guard let flatCGImage = flattened.cgImage(forProposedRect: nil, context: nil, hints: nil) else { return }
let flatRep = NSBitmapImageRep(cgImage: flatCGImage)
flatRep.size = image.size
guard let pngData = flatRep.representation(using: .png, properties: [:]) else { return }
try? pngData.write(to: url, options: .atomic)
return
}
guard let pngData = bitmapRep.representation(using: .png, properties: [:]) else { return }
try? pngData.write(to: url, options: .atomic)
}
private func exportAsJPEG(_ image: NSImage, to url: URL, quality: Double) {
guard let cgImage = image.cgImage(forProposedRect: nil, context: nil, hints: nil) else { return }
let bitmapRep = NSBitmapImageRep(cgImage: cgImage)
bitmapRep.size = image.size
let properties: [NSBitmapImageRep.PropertyKey: Any] = [
.compressionFactor: NSNumber(value: quality)
]
guard let jpegData = bitmapRep.representation(using: .jpeg, properties: properties) else { return }
try? jpegData.write(to: url, options: .atomic)
}
private func exportAsTIFF(_ image: NSImage, to url: URL, flattenAlpha: Bool) {
let imageToExport = flattenAlpha ? flattenImageAlpha(image) : image
guard let tiffData = imageToExport.tiffRepresentation else { return }
try? tiffData.write(to: url, options: .atomic)
}
private func exportAsPDF(_ image: NSImage, to url: URL) {
let pdfData = NSMutableData()
guard let consumer = CGDataConsumer(data: pdfData as CFMutableData) else { return }
var mediaBox = CGRect(origin: .zero, size: image.size)
guard let pdfContext = CGContext(consumer: consumer, mediaBox: &mediaBox, nil) else { return }
pdfContext.beginPage(mediaBox: &mediaBox)
guard let cgImage = image.cgImage(forProposedRect: nil, context: nil, hints: nil) else { return }
pdfContext.draw(cgImage, in: mediaBox)
pdfContext.endPage()
pdfContext.closePDF()
try? pdfData.write(to: url, options: .atomic)
}
}
enum ExportFormat: String, CaseIterable, Identifiable {
case png = "PNG"
case jpeg = "JPEG"
case tiff = "TIFF"
case pdf = "PDF"
var id: String { rawValue }
var fileExtension: String {
switch self {
case .png: return "png"
case .jpeg: return "jpg"
case .tiff: return "tiff"
case .pdf: return "pdf"
}
}
var utType: UTType {
switch self {
case .png: return .png
case .jpeg: return .jpeg
case .tiff: return .tiff
case .pdf: return .pdf
}
}
}